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Text File  |  2011-10-17  |  1.1 KB  |  52 lines

  1. package engine.dynamicObjects
  2. {
  3.    import engine.BitmapLibrary;
  4.    import engine.WorldScene;
  5.    
  6.    public class Cage1 extends DynamicObject
  7.    {
  8.        
  9.       
  10.       private var _hit:Boolean = false;
  11.       
  12.       public function Cage1()
  13.       {
  14.          _hit = false;
  15.          if(Math.random() > 0.5)
  16.          {
  17.             _bmdArray = BitmapLibrary.Clips.DYN_Cage1;
  18.          }
  19.          else
  20.          {
  21.             _bmdArray = BitmapLibrary.Clips.DYN_Cage2;
  22.          }
  23.          super(_bmdArray[0]);
  24.          _drawMethod = DMETHOD.Fast;
  25.          _animationMethod = ANIM_METHODS.PlayOncePersistent;
  26.          _objectType = OBJ_TYPES.GP;
  27.          _persistent = true;
  28.          _frameSpeed = 0;
  29.          solid = false;
  30.          s = 1;
  31.          z = 1;
  32.       }
  33.       
  34.       override public function fStep() : *
  35.       {
  36.          super.fStep();
  37.       }
  38.       
  39.       public function get Hit() : Boolean
  40.       {
  41.          return _hit;
  42.       }
  43.       
  44.       public function hit() : *
  45.       {
  46.          _hit = true;
  47.          _frameSpeed = 1;
  48.          WorldScene.Instance.generateCagePieces(this);
  49.       }
  50.    }
  51. }
  52.